Took this screenshot in the new trailer; shows what is shared between PSO2 and NG
It should be mentioned that characters are shared between them too – you will be able to PSO2 Meseta use them in both PSO2 and NG. How are characters shared, exactly? If”character development will not carry over”, that seems like you may have a character with the same name in both matches, but I would not call that shared. That is exactly what they said. I’m assuming you get to maintain your character name, appearance, weapons, units, and mag. They haven’t mentioned anything about cosmetics yet that has some people concerned.
The only reason I’m in a position to confidently say this is what it is, is because throughout the initial CBT on xbox insiders they had a very wonky translation when employing a ticket that said something along the lines of”Are you certain you wish to register this data?” My friends & I have been creating”enroll that information” jokes anytime one of us gets a decorative we desired. Shit like…”Oh, you go register that data.” So I’m 98% certain this is what they mean when they say registered information, which would imply those people attempting to hoard cosmetic tickets in the hopes of selling them NGS won’t work as merely registered things will transfer over.
So which means outerwear and outfits will not move? That is still a massive fuck you to NA players that spent money and nobody must scratch anymore to be fair… We do know we can bring over firearms and units, so they could handle outfits/outerwear exactly the exact same manner. We do see old Ash running along with his old outfit at the trailer. The footage they showed of The Placeholder Otherwise called Ash has him sporting his signature default Close Quarters outfit. It’s still no difficult confirmation, but technically that’d mean he took him to NGS. FWIW that outfit is also available as basewear in JP so it is even more unclear… but yeah I would bet a solid 10k meseta on outfits and outerwear additionally moving.This way the game has the primary core aspects players anticipate but is fresh and new at precisely the same time. I think that it’s still likely to be instanced and not open world. Gameplay shown up to now has revealed 8 participant instance maxes. This would not break current AI systems, thinking about the existing AI just follow your path or teleport to you if they get stuck. The world is huge and open, but everything out of cities was instanced. I’m thinking it will be a similar approach to what Dragon’s Dogma Online had. The world is open and huge, but everything out of cities was instanced. They watered down the climbing to a formula and changed a bunch of classes but now that it’s gone I always want to play with it.
I’d absolutely love Dragon’s Dogma Online-styled encounters in Phantasy Star if because it gives us a reason to learn more about the world (or at least fast travel to it to hop in and out) and to also have a struggle with all the bosses and enemies.
I would imagine with the way New Genesis would possibly be balanced that hopefully every class is workable like how Dragon’s Dogma Online cleaned up the vocations so that they were complete packages that players can expand on and flesh out without needing to engage in things like exactly what Phantasy Star Online 2 currently has (specifically Mags deciding which classes you’ll excel at along with your ability tree also determining exactly what you gain and lose). I would drop the entire skill tree, and the most important class/subclass method to have something such as Dragon’s Dogma Online failed together with all the custom skills, core abilities, along with also the augments with the capability to mix-and-match augments, that everyone unlocks core skills and has them together, and that players define their own playstyle with their spiritual abilities. A large part of that preference for me is so you could surely spend your time and resources into updating and unlocking new abilities and skills and then after you are done you can go back and mix-and-match items to your liking without realizing you would need to fall in money like you currently do if you wanted to cheap meseta pso2 build something like an optimal main course tree and a version for an optimal subclass tree, or even invest in another Mag since you are missing about 6-7% of your overall harm (and are overlooking 200 points to equip your weapons/units).